Jan 29, 2014

CfP: Conf. 'Virtual Cultural Heritage in Ireland', Trinity College Dublin, Ireland, February 27 - 28, 2014

Deadline: Jan 30, 2014

Call for papers

Virtual Cultural Heritage in Ireland
The State-of the Art and Visions for the Future
A Workshop for Cultural Heritage Professionals, Industry, Researchers and Funders


09:00-17:30 Thursday 27 February 2014 and
09:00-16:30 Friday 28 February 2014
Trinity College Dublin

This workshop will capture the state of the art of, and future visions for the digital recording, documenting, interpreting and communication of cultural heritage objects and environments in Ireland. Virtual Cultural Heritage technologies include the use of lasers and light to determine geometry, digital photo modelling for supplying shape and texture, and software and hardware platforms to compute, model, interact with and publish virtual objects and environments.

Submissions of abstracts for papers related to all areas of the VCH-Ireland workshop are welcome. Abstracts should be no longer than 300 words with a view to producing a paper approximately 2500 words in length. We also welcome proposals for practical workshop demonstrations which may or may not be supplemented by papers. Participants may submit more than one abstract/proposal, but only one paper/demonstration by the same first participant will be accepted. Panel and paper proposals from PhD students and early career scholars are particularly welcome, and we would also encourage the inclusion of a short Bio/Profile. Accepted papers will be published in a new web-portal for Virtual Cultural Heritage in Ireland. All abstracts/proposals should be
submitted in PDF format and include the Title, Author(s) and Affiliation( s).

Abstracts should be submitted to vchireland@gmail. com no later than 30 January 2014 and notifications of acceptance will be sent out by 7 February 2014. Completed papers will be expected by 7 March 2014.

Relevant topics may include but are not limited to:

3D Data Capture and Representation:

Photogrammetry & Image-Based Modelling
3D Scanning & Digitisation (laser, structured light, motion capture, etc.)
Remote Sensing and Aerial LiDAR
GNSS (GPS, GLONASS, Galileo)
UAV Applications
Low Cost Sensors
Visualisation and Interaction:

Computer Graphics
Gaming Technologies
Real + Virtual Worlds (mixed/augmented reality)
Immersive Displays
Local/Remote Rendering
Active/Passive Stereo Displays
Analysis and Interpretation:

Building Information Modelling (BIM)
Historic Building Information Modelling (HBIM)
3D Modelling (CAD-based and reality-based)
Linking 3D to Information Systems
3D Repositories
3D Geographic Information Systems
Automated 3D Modelling Algorithms and Techniques
Procedural Methods for Architectural Modelling
Open Source Algorithms/Software for 3D Reconstruction
Policy and standards:

Metadata Handling & Management
Digital Rights
Heritage Commons
Heritage at Risk
E-Libraries
Applications of Virtual Heritage:

Virtual Documentation
Virtual Heritage Conservation
Virtual Museums
Virtual Exhibitions
Virtual Archaeology
Serious Games for Cultural Heritage